Someone to meet.
Characters with a point of view, a history and a reason to respond.
Entertainment that can listen, remember and respond. A new relationship between a story and the person inside it.
Early concept. Try a short branching scene to explore the direction.
The room has no clock. A stranger sets down two cups, although you haven’t said you’re staying.
A written branching sample. No live character model is connected.
Characters with a point of view, a history and a reason to respond.
A world that can carry the consequences of an encounter forward.
Creative boundaries that make room for surprise without losing the story.